![]() It is very similar to the SNES version with some additional craft and challenges, but as far as I can tell (I haven’t reached the final section) it’s missing the more fun elements from the N64 version. I was expecting it to be a combination of the original SNES version and the N64 version, but it’s not. After all, I already had expectations for the game to live up to. In fact, if you’ve never played the Pilotwings series you might enjoy it more than I did. It turns out that Pilotwings Resort wasn’t quite the game I was expecting. I ordered a copy from Amazon while I was standing in front of the games at Wal-Mart (I already had Amazon Prime so I had 2-day shipping for no extra charge). Sure enough, it was sold for less than $20. One day I went up to Wal-Mart with intention of buying a copy there but when I saw the price of $40 I decided to look on again because I thought I had seen it for less. Surely, it would be at least as good as the original Pilotwings, right? I couldn’t resist purchasing the 3DS edition of Pilotwings. I never played the Pilotwings version for the N64 very much, but from what little I did play it seemed like a fun game (I especially had fun with the cannons). The final level involved a mission that required piloting a military helicopter to take out various targets. It combined a handful of different skills and craft: piloting a plane, jet pack, hang glider, and skydiving. The 3-D like graphics were high-tech (for a console) at the time and I was also somewhat fond of flight simulators. I think it’s overpriced at $40 but it’s not a bad game if you can get it for about $20.īack in the days, when the SNES was still relatively new, one my favorite games was Pilotwings. The Short Version: Someone unfamiliar with the Pilotwings series might enjoy it more than those who have played the SNES and N64 versions. Updated : I tried the controller again and set the axis deadzone to zero in Sixtyforce. I also have their SNES adapter but I haven’t acquired SNES controllers yet. I’ll keep toying with it, but I don’t think it’s a problem with the adapter itself. At this point I don’t know if it’s just a sign of an old controller or if there’s something I can do on the OS side to fix the alignment. Its resting position caused the character to constantly move forward. ![]() I did have problems with the calibration of the stick on the controller. In Sixtyforce the button mappings worked well. I’ve used it with Sixtyforce and that’s the only N64 emulator I’ve used on a Mac. Amazon review comments hint that it may just be a general problem when using the adapter with OS X. I don’t know if this is specific to the OS X drivers or if it’s a software compatibility issue. Specifically, only the N64 port on the right. ![]() So far it only appears to work with one controller. Note that there is one important caveat for use with a Mac. ![]() It seems to work via the standard HID interfaces. The USB adapter includes two N64 controller ports and it works with Windows and Mac OS X. While I haven’t had a chance to really put it to a good test I did get some time to hook it up to an N64 controller that I bought yesterday from a pawn shop for $5. One of the items was a May Flash N64 Controller Adapter for USB. I had a calibration issue the first time I used the adapter with an original N64 controller but the next time I fired up Sixtyforce I set the axis deadzone to zero and it worked perfectly.įor Valentine’s Day my wife bought a couple of items from my Amazon Wish List along with some other cool gifts. The Short Version: On a Mac it seems that only the port on the right can be used but Windows users didn’t report the same problem.
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