Story and exploration are highlights of Soulcalibur games and this is an entry that covers both these traits with a separate Story Mode called Soul Chronicles and Mission Mode called Libra of Souls. As the internet has already proven, there’s great potential for a player’s creativity to run wild with the possibilities, creating characters from a vast range of fantastic to bizarre. In a nutshell, character creation is designing the appearance of a custom fighter who controls the same way as any of the existing characters. Characters will fight with the style of the character who’s weapon they have equipped, so the fighting style in the character creation is limited to the characters included in the game, which is probably for the best since programming fighting moves from scratch sounds like a technical nightmare. This allows players to build and design a character from the ground up with several different options for appearance or use an existing character as a base model. Character creation isn’t a mode that is unique to this game, but is one of the more fun activities, especially if the player has an abundance of time to kill and an creative itch to scratch. Then we get into the modes that help make Soulcalibur VI a bit more unique. There’s a training mode where players can hone their skills and master each character’s craft and there is a museum where character art and bits of the story can be unlocked through game progression or purchased through earned soul points. Versus is where players can take on CPU opponents or their friends, either locally or online. There are the modes that are standard for fighting games, such as Arcade where players will fight against a steady progression of other fighters in one on one battles. The different modes of Soulcalibur VI offer up a generous amount of content. Azwell and Grøh are two new fighters making their debut appearance, and in keeping with the series tradition of including popular guest characters from other franchises, we have Geralt of Rivia from some Polish series of books about something called a Witcher that was adapted into a mildly-popular series of video games. Astaroth, Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Nightmare, Raphael, Seong Mi-na, Siegfried, Sophitia, Taki, Tailm, Voldo, Xianghua, Yoshimitsu and Zasalamel all make their return. The available roster of twenty fighters introduces a couple new faces to an otherwise familiar roster for long time fans. Soulcalibur VI feels like a throwback to the first two titles from the get go. Soulcalibur VI is a reboot of sorts for the series, retelling the events of the first two Soulcalibur titles. ![]() Soulcalibur III, IV and V are worthwhile games but their souls didn’t burn with the same intensity the earlier entries. When Soulcalibur VI was first discussed it was intended to revitalize the series by merging some of the great qualities of the earlier titles while also pushing the series forward. While the legend of the Soul Edge and Soul Calibur will never die as the tales of these legendary swords continue across the stage of history, their blades have dulled a bit over some of the later titles. One of the launch titles was Soulcalibur, which despite the several numbered Soulcalibur sequels, was actually the sequel to Soul Edge. Processor: Intel Core i5-4690 3.In 1999 an ambitious but ultimately ill-fated console called the Dreamcast was introduced to the world. Sound Card: DirectX compatible soundcard or onboard chipset ![]() Processor: Intel Core i3-4160 3.60GHz or equivalent Requires a 64-bit processor and operating system
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